﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using System.Xml;


namespace _0712502_0712504_DesignPatternGame
{
    public class MyFontManager
    {
        private SpriteFont _ArialFont;
        private SpriteFont _TohamaFont;
        private SpriteFont _SnapITCFont;
        private SpriteFont _GameOver;

        public SpriteFont GameOver
        {
            get { return _GameOver; }
            set { _GameOver = value; }
        }

        public SpriteFont TohamaFont
        {
            get { return _TohamaFont; }
            set { _TohamaFont = value; }
        }

        public SpriteFont ArialFont
        {
            get { return _ArialFont; }
            set { _ArialFont = value; }
        }

        public SpriteFont SnapITCFont
        {
            get { return _SnapITCFont; }
            set { _SnapITCFont = value; }
        }

        public MyFontManager(ContentManager content)
        {
            _ArialFont = content.Load<SpriteFont>(@"Fonts/ArialFont");
           // _TohamaFont = content.Load<SpriteFont>(@"Fonts/TohamaFont");
          //  _SnapITCFont = content.Load<SpriteFont>(@"Fonts/SnapITCFont");
         //   _GameOver = content.Load<SpriteFont>(@"Fonts/GameOver");
        }
    }
}
